Peter Lunenfeld's The Digital Dialectic, Michael Joyce's
Othermindedness, and Jay David Bolter and Richard Grusin's Remediation
comprise an interesting sample of contemporary work on new media in
three disciplines loosely aligned with rhetoric and composition: communication,
literary theory, and philosophy. At one point, I had attempted to pigeonhole
each text into a discipline, but as with much work in new media theory,
disciplinary distinctions collapse. On the whole, each of these texts
provides interesting overviews of current issues in scholarship on new
media. They are thought provoking, wide ranging, and written with clarity.
Not coincidentally, each of the texts attempts to frame the emergence
of new media in our culture in terms of a dialectic: a recursive interplay
between various aspects. For Bolter and Grusin, new media remediate
old (and vice versa), with each affecting the other in substantial if
often unconsidered ways. For Joyce, the emerging network culture provides
space and impetus for a new understanding of the relations between individual
and culture (among other things). For the authors in Lunenfeld's collection
(and to some extent for the authors of the other two volumes), nearly
every aspect of new media contains dialectical tensions and movements.
I'll begin with Bolter and Grusin's book because it is the
most ambitious, attempting to outline a new theory of understanding
new media, and because it specifically takes up the theme of the
relationships among new and old media. The book is divided into three sections:
an overview of its key concept, "remediation," followed by a series of
eleven brief discussions of the remediating qualities of ten different types of
new media, followed by a series of final chapters that summarize the
general and potential effects of remediation on three aspects of the self:
the remediated self, the virtual self, and the networked self.
The concept of remediation, like Bolter and Grusin's book itself,
will be both familiar and new to most media scholars. Launching off
of McLuhan's famous contention that the content of any medium is
always another medium, Bolter and Grusin double McLuhan's maxim by
inverting it, with all new media remaining in "a constant dialectic with
earlier media." In other words, just as television tended to adopt the content
and form of film or vaudeville, film and vaudeville themselves adapted
aspects of television. In turn, as computer interfaces begin to adopt
the content and form of television, television remediates the interface
with the use, for example, of multiply windowed screens such as
those common on CNN.
Remediation is remarkable for its ability to pull together a wide
array of material, ranging from French performance artist Orlan's
plastic surgeries (in which the performance artist is surgically modified to
take on aspects of, among other fine art models, Boticelli's
Venus and da Vinci's Mona Lisa)
to the computer game Myst (remediating both
book and film). Along the way we move through a discussion of
pornography on the Internet (as a remediation of videotape), the remediation
of Vermeer via physical and virtual three-dimensional models, and
the remediation of "traditional" theme parks like Coney Island by
the hypermediated spaces of Disneyworld, a space in turn remediated
by shopping malls. As Bolter and Grusin argue, every form of media (or
even representation) recursively affects every other form. And many
media, such as photorealistic computer graphics, implicitly rely on the notion
that the images appear real but are not. The hypermediacy of an image
like Todd Siechen's widely reproduced computer graphic
Kodak Film is interesting not because it shows us a highly detailed but
obviously computer-generated Kodacolor Gold 200 film canister and box. A
photograph of a box of film would be a simpler solution to representing
the "realness" of the image. The Kodak Film
computer graphic is not about representing reality; it's interesting because it's
not quite the same as a photograph.
The constant oscillation here between understanding a
particular medium as both transparent and opaque (or hypermediated) provides
the philosophical hinge on which most of Remediation
turns. This observation, which Bolter and Grusin draw from Richard Lanham's
distinction between looking at and looking
through, offers important ways to understand how we understand media, a method for both analyzing
and, potentially, making remediations. Computer textsthe convergence
of mediacan be understood as either attempts at transparency
(with immersive virtual reality attempting to erase the "virtual" of that term)
or as attempts at hypermediacy (with dense, windowed computer
interfaces and with ubiquitous computing's insistence on interfaces
distributed throughout the real environment).
The wide range and clarity of Bolter and Grusin's text makes it
an important resource as an entry point into new media studies; they hit
on all the key themes and areas, providing smart and suggestive
overviews that would be useful in, for example, a graduate survey course on
media, where this book might serve as a kind of a
Reader's Digest version of new media theory. At the same time, as a scholarly text
Remediation suffers from a condition that affects not only all three texts under review here
but much of new media studies in general: they recuperate much
traditional philosophy and thinking about media but fail to come to grips with
the implications of the media revolution; they fail to understand not merely
in the day after the revolution looking backward, but to live through the
day after the day after the revolution. For example, in their discussions
of the presence of the self in media, Bolter and Grusin argue that
media designers have opted for either romantic strategies (virtual reality
strives to be a true experience of reality) or modernist strategies
(hypermedia artifacts in the interface or out in the environment focus on the very
act of their various (re)mediations).
Notably missing through most of this discussion (with rare
exceptions) are postmodernist understandings of media, which would adopt
a more pedestrian attitude toward the proliferation of media. In other
words, a modernist understanding of hypermediated texts relies on the
continual shock of the new, but what of users who no longer hold much of
a distinction between animation and photorealisma distinction
discussed at length in several places? Juxtaposing two such texts (the
opposing graphical styles of Disney's Beauty and the Beast
and Toy Story, for example) strikes a modernist as a thrilling hypermediation; to
a postmodernist, they are merely two texts, two among an infinite
number of swarming information articulations. Adults of Bolter and
Grusin's generation revel in how close high-end virtual reality can come to
just plain reality; they rely heavily on the unresolved tension inherent
in virtual reality: Can I inhabit a patently false image? Can I be
fooled? Therein lies the functioning of remediation, in the oscillation
between hypermediation and transparency. But when that distinction begins
to function differentlynot as a replacement or as a shock, but as
standard operating procedurethe philosophical import of remediation
becomes less interesting.
Contemporary and future work in media will fail to make
distinctions between transparency and opaqueness. Although Bolter and Grusin
resist interrogating the hierarchy separating reality from media, we are
fast approaching (and are perhaps already within) an era when media
remediate reality, and vice versa. Although Bolter and Grusin do repeatedly
assert that our understandings of the relations between media and
reality are to some extent always cultural constructs, they
continually uphold the distinction in relatively conventional ways. When they
do discuss the remediation of reality by media, the relative outlandishness of their examples (such as performance-art plastic surgery)
serves to shock us; in the act of raising the possibility, they
distance themselves from it.
This discomfort surfaces tellingly in Bolter and Grusin's frequent
use of the term "rhetoric" as pejorative. While most of us are all too
familiar with the unfortunate baggage attached to the word for most of the
public, the unexamined reliance on a surface/depth distinctionand the
notion that "surface" is false and "depth" is realsignals the solidity of
that division in Remediation. This is certainly not a fatal flaw, but a
system-atic issue to be unpacked. None of my criticism should be seen
as dismissiveRemediation offers a lot to contemporary work on
new media.
Michael Joyce's Othermindedness also offers much to
contemporary work on new media, especially in that it reflects an overt interest
in sketching out a future for new media, even as Joyce admits frequently
to not being able to see clearly what lies ahead. His persistent attempt to
unite past, present, and future in purposely incoherent ways suggests a
rough shape for new media that doesn't hem readers in. Joyce calls on
usteachers, students, theorists, readers, writers, the whole
multivocal, multilocal mass of being and becomingto move beyond. For many
of us, Joyce's voice has become the embodiment of what it means to
write and be written hypertextually: poetry, narrative, pedagogy, and
practice are intertwined, each pulling at the other in productive and
challenging ways. Through eleven chapters, some of which grew from
conference papers and seminars, Joyce examines existing and developing
hypertexts, web communities, an enormous range of theoretical perspective,
and (often the most interesting) himself. This work is important because it
is comfortable with change, comfortable with contingency; in fact, in it
we find the possibility of comfort within the very lack of comforta
challenge for those of us struggling to come to grips with the new media.
Othermindness offers a rich terrain for understanding and
remaking our own work. This is a book not about hypertext (although in a sense
it can be); this is not a book about computers (although in a sense it can
be); it is not even really a book about networks (although in a sense of
course it is). This is a book about interpersonal communication and
interaction; it is about new ways of understanding communication technologies
as more than mere extensions of our existing ways of work. Most
importantly, this is a book about the growing pains and the self doubts
of an emerging networked culture. As Joyce explains it,
Lately I find it useful to ask anyone I speak to, but especially my
students, to consider what comes next after the web, not in the sense of the
next browser increments, java applets, and operating system transparency,
nor the next order of magnitude of increase in instantaneity or availability.
At first it is a shockespecially for those who have not lived through
the succession of vinyl to cassette to CD to DVDto understand that I
do not mean some mere appliance like the cable-bound network
computer. Instead I mean what next literacy, what next community, what
next perception, what next embodiment, what next hope, what next light.
Joyce's work carries within it a unique collection of histories,
presents, and futures. In the final chapter of the work, "Portrait of the Artist as
a Search Engine Entry," he explores, in the space of four pages, the
contents of his wallet, a found computer screen containing his name as a
search engine entry, his family (both ancestors and heirs), Charles Olson, and
the propensity of the Web to hold not merely official documents, but
an "animated mixture of coherence and happenstance left out for the
world to see" (perhaps the contemporary version of one's wallet). Online
spaces, he suggests, are neither a replacement nor a rejection of "real" places;
they are increasingly intertwined, recursively composing and remediating.
Like the other two texts, Peter Lunenfeld's collection,
The Digital Dialectic, concerns itself with the movement between and among
different sites. Lunenfeld's text gathers work begun at a 1995 conference at
the Art Center College of Design in Pasadena, California. The authors in
the collection, an array of influential theorists and practitioners, provide
an eclectic and often interesting series of sketches dealing with the
ambivalence surrounding online spaces. This ambivalence is notfor
Lunenfeld, at leastsomething to be done away with but an important aspect
of approaching and working within online spaces. As Lunenfeld puts it in
his introduction, "To embrace ambivalence . . . is to sacrifice neither rigor
nor sense. It is to lodge oneself in the dialectic, where reversals are not
simply expected but required."
Composed of four loosely related sections"The Real and
the Ideal," "The Body and the Machine," "The Medium and the
Message," and "The World and the Screen"the essays retain a strong sense
of ambivalence, a dialectic, in Adorno's critical sense of the term, that
insists on a continually open and self-aware interplay between terms.
Michael Heim, for example, explores the wonderfully ironic case of the
Unabomber, whose anti-technology messages gained wide distribution on the
Internet. In Heim's analysis, mass media play the two sides of the
cyberspace dialectic off of one anothernaive realists such as the Unabomber
and Kirkpatrick Sale against network idealists such as Alvin and
Heidi Tofflerwithout engaging in the important critical understanding
that those two opposites are connected rather than separate. In the
often unseen but crucial gap between the two, Heim constructs
"virtual realism," an "existential process of criticism, practice, and
conscious communication." Other essaysincluding pieces by such
familiar scholars as George Landow, N. Katherine Hayles, and William
Mitchelloffer similar mediations on the theory and practice of online media.
The title of my review evokes William Mitchell's contribution
to Lunenfeld's volume. Mitchell describes the textualized virtual reality
of MOO discussions with the remark, "It's messy, but it works." Initially,
I assumed that Mitchell was commenting on the ways that reality can
be constructed out of seemingly unreal object-concepts: the dynamic
give-and-take of collaboratively authored discussions rapidly scrolling up
a screen begin, for many users, to form a "real" space. The "virtual"
in virtual reality disappears, not because the animation is so perfect,
but because it's beside the point: real is what we make it.
Reading on, though, it becomes clear that for Mitchell, "It's
messy, but it works" is a grudging compliment, at best. Mitchell's goal for
online spaces is that they emulate real spaces: cities, towns, malls. As
with Mitchell's earlier work, the virtual world is modeled on the real. In
a sense, Mitchell's observation provides an excellent and
multifaceted summary of academia's current understanding of online spaces.
For Mitchell, as for many of the authors contained here, online realms are
(a) clearly important, (b) fascinating, and (c) not as good as "the real
thing," but getting there. I agree with (a) and (b), but (c) constructs an
unfounded hierarchy for online space, one that posits IRL ("in real life") as
the standard by which everything is judged. As Bolter and Grusin (and
others in these texts) point out, the dialectic between being immersed in an
online space and being aware of that space's very apparatus is a helpful
and important perspective. But I also wonder about the point of
constructing that hierarchy, if it's just an attempt to toss an anchor back into reality
that allows us to explore online spaces without losing that
comfortable attachment to our old selves. Or, rather, I don't wonder
why one would insist on that anchorcomfort, by definition,
feels niceI wonder why that anchor isn't examined more critically.
Bob Stein's chapter, "`We Could be Better Ancestors Than
This': Ethics and First Principles for the Art of the Digital Age," provides
a useful starting point for that critical examination. Whereas the
other essays in the collection focus primarily on
interpretation, Stein applies the dialectical process in ways that move beyond the screen.
Interestingly, he does not discard "the real world" for a utopian online space;
instead, he attempts to recuperate virtual art by heightening its connections to
the rest of the world. Stein, the founder of the Voyager Company
(which released the influential Expanded Books series of CD-ROMs
ranging from texts by and on Marvin Minsky to texts by Mumia
Abu-Jamal), points out, "The purpose of art is to enrich our lives. But is that always
its function? You always have to ask questions about art: Whom does
it serve? What's it for?" By collapsing that critical distanceStein
is neither art critic nor academic; criticism for him is a functional part of
the process of creationStein effectively removes the artificial
barrier dividing "real" world from "virtual" world. In answering those
questions, he poses a series of bluntly honest questions about the whole
enterprise of virtual art (particularly coming from someone whose job is to
produce rather than critique that process):
Instead of spending half a million dollars on a CD-ROM, maybe it
would be more beneficial to spend some of this money for storytellers in
the community. For example, fund people in their seventies and
eighties from different cultures to tell stories to kids. Or maybe it would be
better to pay for ten yoga instructors who would go out and give lessons
to people. We are so alienated from our bodies at this point that before
we get to the cyborg state (in the Hollywood sense), it might be much
better to get used to our bodies again.
What is interesting here is not that Stein questions the social value
of new medianumerous other people have offered similar
pointed questionsbut that Stein does not distance himself from the object
he critiques.
This functional, productive process is precisely the sort of
situated, self-critique that should assist those in rhetoric and composition in
their efforts at self-critical production. Although we are getting better
at teaching new media production, we still tend to isolate that work
in unfortunate ways, often subordinating it to more traditional forms. In
too many cases, we continue to separate production from critical,
cultural analysis. As with these three texts, often our critical distance is
maintained at the cost of production. Careful and critical thinking about new
media is absolutely crucial to intervening purposefully in its production,
absolutely crucial to composing. In an odd sense, these texts often seem to
view the future as if it were the past. Admittedly, we can only see the
future through the lens of history. But at what point do the new media shift
from emulating current structures of representation and work to
radically transforming representation and work? When do the new media
stop being interesting simply because they're new? And then what do we
do with and within them?
Writing about new media is about more than analyzing
representation, more than critique (but requiring both): it's about living in the
new world, one in which image and reality are not separate but
mutually constructing, one in which we must actively, self-critically and
often against other tendential forces, make our ways. Although there
remains much difficult work to be done, these texts provide
some starting points.